=========================================== m a s o n m c . c o m ===========================================Road from Ouray, Colorado, 2017.
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=========================================== m a s o n m c . c o m ===========================================Road from Ouray, Colorado, 2017.
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I used to run Spin Studios back when I lived in Portland, OR, and made a game called Quaternion, which was an IGF finalist in 2000. It's kinda like Columns but taken to an extreme - all sorts of powerups and multiplayer and stuff.
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░▒▓ StoryPops (IndieCade/E3 2014)
A dual-screen interactive storybook! Young kids use a smartphone to "play" with the storybook as their parents read to them. I did the networking code for this project, which was selected as one of IndieCade's 2014 E3 showcase pieces. The apps were written using C#, Amazon Web Services, and Unity.
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░▒▓ Cuttlefish Engine
When the iPhone and Android first hit, I left my real job and spent a year building a cross-platform, 2D game creator platform, using C# (and WinForms, heh). It didn't really take off, but it was fun code to write.
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░▒▓ Don't Dial (iPhone, Android)
An app (iPhone and Android) that helped prevent you from making drunk dials (or drunk texts) to people you definitely shouldn't be talking to while inebriated. It was featured on a bunch of sites, and the Today Show! The app temporarily changes phone numbers to (xxx)xxx-xxxx, which sadly is about all you can do under Apple policies (at the end of the day, it's your phone, you can call who you want), but people seemed to like the idea.
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░▒▓ Various Articles
These have aged a little better, since they're more about theory and best practices.
I used to write for gamedev.net, so you can find more of my stuff there.
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░▒▓ Telegon Oscillator - Magnificient Desolation
I make electronic music under the name Telegon Oscillator. Magnificient Desolation is my first album! It's instrumental synthy goodness, and 99% non-verbal... perfect for coding!
I mostly did AI Programming, Tools Programming, and general gameplay stuff like cameras (ugh!) and UI.