C:\>type "Pro console games.txt" | more
I've contributed to several published games (and 3 more cancelled ones, but that's a different story).
![]() |
Homefront Sr. Programmer, AI (and some tools) Developed by: KAOS Studios Published by: THQ Released: 2011 Best selling game of March 2011! Wrote AI, gameplay, and tools code. |
![]() |
Silent Hill: Homecoming Sr. Gameplay Programmer Developed by: The Collective (aka Double Helix Games) Published by: Konami Released: 2008 Mostly effects (particle systems and fog!) and gameplay. |
![]() |
Marc Ecko's Getting Up Tools Programmer Developed by: The Collective Published by: Atari Released: 2006 Asset pipeline work and fixes to the in-house level editor. |
![]() |
Star Wars Episode III: Revenge of the Sith Tools Programmer Developed by: The Collective Published by: Lucasarts Released: 2005 Lots of tools, and the code for the title screen starmap! |
![]() |
The DaVinci Code Sr. Tools Programmer Developed by: The Collective Published by: 2K Games Released: 2006 Tons of work on the in-house toolchain. |




