Last weekend I hit Barcamp NYC, and gave a quick demo of the engine, and the Designer. Was meaning to attend both days, but ended up only doing a little bit of Saturday morning – a shame because I usually get a kick out of just going to random presentations. So if you’re here because of that presentation… welcome!
On the code side – fixing up crash reports, and doing a bunch of stuff to iron out the code generation process. When I’m done it’ll be vastly less irritating to setup engine customizations – the designer will copy the entire source code for the engine into a seperate project, and it’ll then reference that project, instead of just copying the DLL and referencing that. Should make it much easier to modify engine code, as well as step through it!
Also fixing a couple of behind the scenes things – pushing an update that adds, say, a new template, is a bit more complicated than I’d like it to be, and while I remember the process right now, I’m sure it’s only a matter of time before I forget some critical step and send out some sour update that breaks everyone. So, simplifying all that stuff – doesn’t translate into anything that you guys can see, though.
And… iOS building! Getting closer!