C:\>SRCHARCH.EXE "April, 2010"

Two Posts in One Month?!?!

| April 26th, 2010

something must be going crazy.

Nope – everything here is pretty normal. The Cuttlefish Engine is coming along quite nicely – after all this time (almost a year now) it’s exciting to see it all finally come together. Shipping an engine is way different than shipping a game – this is getting to be less and less true, but still, with a game, most of the code you’ve written you know isn’t going to see life beyond the game DVD. With an engine, it’s different – with an engine, shipping is the start of the fun, not the end. I’m definitely looking forward to getting your guys’ opinions on the engine, and seeing what you’re going to create with it.

Off into the wild…

| April 9th, 2010

So, I left KAOS. I went to GDC, got some great feedback on the Cuttlefish Engine, and decided to concentrate full-time on it. I’d been thinking it had some really awesome potential, and was constantly disappointed in the lack of time available for it. After all of the positive feedback at the conference, I quite simply couldn’t have lived with myself had I decided not to pursue it wholeheartedly.

I’m staying in NYC (because why would you ever leave?!?!), so if you’re local, hit me up for beers or something. I’m going into a bit of a communications blackout, so email’s best.